“Style Mafia” Board Game

“Style Mafia” is a board game suitable for from 2 to 4 players, available for the age range of 13+. Players (or mafias) are against each other by trying to complete their outfits first either by withdrawing or trading cards.

Created by Karen Nguyen and Sky Ta.

 
Constructed model of “Style Mafia”

Constructed model of “Style Mafia”

Overview:

Style Mafia” is suitable for from 2 to 4 players.

  • Suitable age range to play is 13+ years old.

  • In Style Mafia, players (a.k.a. mafias) are against each other by trying to complete their outfits first. This is a competitive game. The one with the highest score at the end of the game ends wins.

  • The game ends when a player collects all the basic clothing cards needed for their clothing set.

  • Players try to complete the clothing set (Set 1, 2, 3, or 4) corresponding to the playing pieces they have (each playing piece is numbered 1, 2, 3, or 4).


Contents:

  • 60 Number Cards (Numbered 1 to 6)

  • 24 Clothing Cards (16 Basic Clothing Cards, 4 Specialty Cards, and 4 Challenge Cards)

  • 24 Mystery Cards (12 Good Cards and 12 Bad Cards)

  • 4 Playing Pieces

  • Game Board

Setup:

  • Players should have utensils to keep track of their scores as the game goes.

  • Place the board within easy reach of all players. Each card deck should be shuffled and placed in their indicated place on the board.

  • Each player chooses a playing piece (1, 2, 3, or 4). All players will then choose one of the two Good Space on the game board and place their playing pieces on it. This is the starting point.

  • Players play Rock-Paper-Scissors, the winner goes first and all following turns go in clockwise direction (next turn should be the person on last player’s left) until a “Switch direction” card is withdrawn.

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Actions:

You must take one action each turn. An action could be one of the followings:

  • Collect: Player withdraws a Number Card and moves their playing piece that same amount of spaces on the game board. Player then picks a card from the Clothing Cards deck and could decide to either keep the card or discard it by placing recently-picked card to the bottom of the deck.

  • Exchange: Player exchange a clothing item with another player’s item.


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Rules:

The points a player could earn from a Clothing Card is indicated as in the table below:

Point Chart

Detailed explanation of the table above:
Each Basic Clothing Card received that is corresponding to your set is counted as 2 points.

  • Each Basic Clothing Card received that is NOT corresponding to your set is counted as 1 points.

  • Each Specialty Card received that is corresponding to your set is counted as 3 points.

  • Each Specialty Card received that is NOT corresponding to your set is counted as 2 points.

  • Each Challenge Card received that is corresponding to your set is counted as 4 points.

  • Each Challenge Card received that is NOT corresponding to your set is counted as -1 points.

  • You will receive 1 extra point for each item you received that is the same type of item on the Dress Chart.

  • The player that finished their outfit first will receive 3 extra points.

Additional rules:

  • You will receive 1 extra point for each clothing card corresponding to the item in the space you landed on.

  • The player that finished their outfit first will receive 3 extra points.

  • You can make an exchange at any time during the game. An exchange is counted as a turn.

  • You could not make the same exchange with the same person twice.

  • When received the Golden Ticket from the Good Cards deck, player holds onto the card and could decide to use it later in the game.

  • HAVE FUN!!


Time:

  • Each game-play could take from 20 minutes to 40 minutes.


User Testing & Our Experience:

Trial 1:

  • We did a 15 - 20-minute playtest for the game. The response from our two playtesters was overly well. They said they like the components and they story of Style Mafia.

  • Importantly, the players had fun playing the game.

  • The scoring system — specifically, how it relates to the Dress Chart, — however, was advised to have more clarity. We will update the scoring system so that it will be more competitive.

  • More playtest and personal experience will be updated.

Trial 2:

  • For this playtest, it took 22 minutes to finish the game.

  • There should be more number cards.

  • Not enough trading was made.

  • Point chart was made.

Trial 3:

  • We didn’t record the time for this playtest.

  • The dress chart was converted into icons on the game board for easier viewing.

  • Game components are digitally designed.